A small prototype inspired by the gameplay commonly seen in mobile strategy and "fake ad" style games.

Control a hero moving around the battlefield while automatically attacking nearby enemies. Positioning, target selection, and movement are the core mechanics being explored in this prototype.

Current Features

Automatic combat system

Character movement

Enemy AI and wave spawning

Projectile-based attacks

Basic progression systems

Prototype UI

Purpose

This project was created as a learning exercise in Godot 4 to explore:

Auto-battler combat mechanics

Target detection and selection

Projectile systems

Mobile-friendly controls

Performance optimization for large groups of enemies

Status

⚠️ This is an early prototype and is still under active development. Expect placeholder art, unfinished systems, bugs, and balance issues.

Feedback

If you try the prototype, feedback is welcome. Suggestions about gameplay feel, controls, combat, and progression are especially helpful.

Made with Godot 4.

Published 2 days ago
StatusPrototype
PlatformsHTML5
AuthorAdme Ricardo
GenreShooter
Made withGodot
Tags3D, Godot, Isometric, Top down shooter

Download

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Click download now to get access to the following files:

kingshot_code.zip 8.2 MB

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