kingShot godot prototype
A small prototype inspired by the gameplay commonly seen in mobile strategy and "fake ad" style games.
Control a hero moving around the battlefield while automatically attacking nearby enemies. Positioning, target selection, and movement are the core mechanics being explored in this prototype.
Current Features
Automatic combat system
Character movement
Enemy AI and wave spawning
Projectile-based attacks
Basic progression systems
Prototype UI
Purpose
This project was created as a learning exercise in Godot 4 to explore:
Auto-battler combat mechanics
Target detection and selection
Projectile systems
Mobile-friendly controls
Performance optimization for large groups of enemies
Status
⚠️ This is an early prototype and is still under active development. Expect placeholder art, unfinished systems, bugs, and balance issues.
Feedback
If you try the prototype, feedback is welcome. Suggestions about gameplay feel, controls, combat, and progression are especially helpful.
Made with Godot 4.
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Adme Ricardo |
| Genre | Shooter |
| Made with | Godot |
| Tags | 3D, Godot, Isometric, Top down shooter |
Download
Click download now to get access to the following files:



Leave a comment
Log in with itch.io to leave a comment.