Breakout Godot Edition" is a brick-breaking prototype built in Godot as part of my personal challenge to create 9 mobile game mechanics.

The goal of this project wasn't complexity, but execution. The core mechanic is familiar, so I used this prototype to dive into TileMapLayer manipulation, dynamic level saving/reloading, and responsive UI anchoring.

Features:

  • Brick-breaking physics with paddle & ball
  • TileMapLayer-based level system – bricks created, saved, and rebuilt from data
  • Scene-as-tile workflow for reusable brick types
  • Responsive layout using Control nodes as anchors for Node2D movement
  • Level creation pipeline via in-game editing

What I learned:

  • Programmatically reading and writing TileMapLayer data to save custom levels
  • Rebuilding levels from saved JSON/Resource files
  • Using Control nodes to anchor Node2D objects for screen-responsive gameplay (no more hardcoded positions!)
  • Treating individual scenes as "tiles" for complex brick behaviors
  • Managing coordinate conversions between UI anchors and world space

Challenge progress:

Endless Runner – PASS https://gamelearner.itch.io/godot-runner 

Quizzly (Quiz Game) – PASS https://gamelearner.itch.io/quizzly 

Screw Puzzle – PASS https://gamelearner.itch.io/godot-screw-puzzle 

Breakout / Brick Breaker – PASS  https://gamelearner.itch.io/breakout-godot-edition 

 Paint by Number – in progress

Each project is developed quickly with a focus on learning, iteration, and improving specific skills like UI, physics, or game feel.

More prototypes and updates will be added as the challenge continues.


Icons Flaticon

Assets Creation Lunacy

Game Engine Godot Engine


Published 1 day ago
StatusReleased
PlatformsHTML5
Release date 1 day ago
AuthorAdme Ricardo
GenrePuzzle
Made withGodot
Tags2D, Casual, Godot, html, HyperCard, No AI
Code licenseMIT License
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Touchscreen

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code_source.zip 943 kB

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